Game Development (2D, 3D, & Isometric 2.5D with Custom Mechanics)


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About this Gig
I will develop a complete game from concept to playable build. You choose the style: 2D, 3D, or isometric (2.5D). I will handle programming, game mechanics, performance optimization, and export to your target platform. What I will deliver depending on your choice: For 2D games: - Platformer, puzzle, RPG, survival, or any 2D genre - Smooth animations, physics, and tile-based or free-form levels - Custom mechanics (combat, inventory, fear meter, procedural generation) - Object pooling and performance tuning for stable 60 FPS - Save/load systems, audio integration, and UI menus For 3D games: - First-person, third-person, exploration, or action genre - 3D character controllers, camera systems, and collision detection - Lighting, shadows, post-processing, and environmental effects - AI NPCs with pathfinding (NavMesh) and behaviors - Performance optimization (LOD, occlusion culling) For Isometric (2.5D) games: - Strategy, RPG, city builder, or tactical simulation - Proper isometric world coordinates (screen to grid conversion) - Tile-based maps or rendered 2.5D environments - Depth sorting and layered rendering (z-order handling) - Camera pan, zoom, and character movement on isometric grid - Additional features included in all three styles: Clean, documented code you can modify later Export to Windows, Web, Linux, or mobile (specify your target) Iterative feedback and milestone reviews Special addon (costs extra, not included in the $50/hour rate): I can also build custom assets for your game using Blender – including 2D sprites, 3D models, rigged characters, textures, UI elements, and isometric tilesets. This is billed separately based on asset complexity and volume. What makes me unique: I have built a complete psychological survival game (2D), optimized 3D scenes for stable performance, and mastered isometric coordinate math for 2.5D experiences. I do not rely on templates – I write custom code for your vision.
Requirements
Just send me product documentation, either as an attachment or as a text or you can simply reach out to me and we can discuss the product before starting
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